![]() ![]() ![]() They need to be at least 1024 samples, not 256.īuild Pipeline: Improved error message, and remove possibility of crash, when a MonoBehaviour or ScriptableObject is being built that does not have a MonoScript.ĭX12: Fixed a crash observed in e.g. Player: Re-enabled 'timestamp' argument for debug players.ĢD: Added buffer to prevent SplitView from covering Create New Palette toolbar in Tile Palette Window.ĢD: Fixed an issue where the Name/FileIds in a Sprite meta file would get reordered when an importer setting is changed.ĢD: Fixed issue where Tiles are "double painted" when a user does a mouse drag when painting on a Tilemap.Īsset Bundles: Fixed an issue where a "Failed to decompress data" error occurs when loading a bundle.Īsset Bundles: Fixed issue where "Failed to decompress data" error occurs when loading bundle.Īudio: Improved an FSBTool AAC-encoding error message related to small files. ![]() Shadergraph: Sped up setting blackboard values in large graphs. Shadergraph: Sped up rename operations on properties/keywords/dropdowns in large graph. Physics: RaycastHit.textureCoord is now available off the main thread. Visual Effects: Particles Flicker when sorting and/or Indirect draw is on. Visual Effects: SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in Builds Universal RP: Nothing is rendered in the built URP project when Deferred rendering is selected and Accurate G-buffer normals are enabled UI Toolkit Controls: Element UI disappears and NullReferenceException is thrown when dragging off the last or first element from the list in the Inspector Templates: Standalone Profiler Crashes when opening Serialization: Serialized field values are lost when switching between branches using Git RP Foundation: Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode OpenGL: The Scene View flickers when hovering over it with the cursor Metal: Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro Animation: Root Motion character warps into a new position when negative speed values are applied in a Blend TreeĭirectX12: Crash on D3D12GetInterface when opening the project ![]()
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